local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1
L0_1 = {}
L0_1.group_id = 133008027
L1_1 = {}
L2_1 = {}
L2_1.config_id = 27001
L2_1.monster_id = 25010401
L3_1 = {}
L3_1.x = 1527.237
L3_1.y = 271.585
L3_1.z = -863.05
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 57.019
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 30
L2_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L2_1.disableWander = true
L2_1.pose_id = 9005
L2_1.climate_area_id = 1
L2_1.area_id = 10
L3_1 = {}
L3_1.config_id = 27004
L3_1.monster_id = 25030201
L4_1 = {}
L4_1.x = 1538.043
L4_1.y = 271.102
L4_1.z = -863.499
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 211.162
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L3_1.disableWander = true
L3_1.pose_id = 9008
L3_1.climate_area_id = 1
L3_1.area_id = 10
L4_1 = {}
L4_1.config_id = 27005
L4_1.monster_id = 25010401
L5_1 = {}
L5_1.x = 1535.682
L5_1.y = 271.632
L5_1.z = -854.613
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 316.593
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 30
L4_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L4_1.disableWander = true
L4_1.pose_id = 2
L4_1.climate_area_id = 1
L4_1.area_id = 10
L5_1 = {}
L5_1.config_id = 27006
L5_1.monster_id = 25070101
L6_1 = {}
L6_1.x = 1535.659
L6_1.y = 271.133
L6_1.z = -864.053
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 76.225
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 30
L5_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L5_1.disableWander = true
L5_1.pose_id = 9009
L5_1.climate_area_id = 1
L5_1.area_id = 10
L6_1 = {}
L6_1.config_id = 27007
L6_1.monster_id = 25010401
L7_1 = {}
L7_1.x = 1537.843
L7_1.y = 270.818
L7_1.z = -866.298
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 335.137
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 30
L6_1.drop_tag = "\231\155\151\229\174\157\229\155\162"
L6_1.disableWander = true
L6_1.pose_id = 9002
L6_1.climate_area_id = 1
L6_1.area_id = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 27002
L2_1.gadget_id = 70211022
L3_1 = {}
L3_1.x = 1529.623
L3_1.y = 271.39
L3_1.z = -865.213
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 1.309
L3_1.y = 53.878
L3_1.z = 355.728
L2_1.rot = L3_1
L2_1.level = 26
L2_1.drop_tag = "\233\155\170\229\177\177\230\136\152\230\150\151\233\171\152\231\186\167\232\146\153\229\190\183"
L3_1 = GadgetState
L3_1 = L3_1.ChestLocked
L2_1.state = L3_1
L2_1.isOneoff = true
L2_1.persistent = true
L3_1 = {}
L3_1.name = "chest"
L3_1.exp = 1
L2_1.explore = L3_1
L2_1.area_id = 10
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1027003
L2_1.name = "ANY_MONSTER_DIE_27003"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_27003"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_27003"
L1_1[1] = L2_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 27001
L5_1 = 27004
L6_1 = 27005
L7_1 = 27006
L8_1 = 27007
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L3_1[5] = L8_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 27002
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_27003"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_27003 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2
  L2_2 = ScriptLib
  L2_2 = L2_2.SetGadgetStateByConfigId
  L3_2 = A0_2
  L4_2 = 27002
  L5_2 = GadgetState
  L5_2 = L5_2.Default
  L2_2 = L2_2(L3_2, L4_2, L5_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.MarkPlayerAction
  L3_2 = A0_2
  L4_2 = 4000
  L5_2 = 3
  L6_2 = 1
  L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : mark_playerAction"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_27003 = L1_1
